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Posts Tagged ‘Alternate Reality Games’

The following list was primarily derived from EDUCAUSE.  They produce a monthly publication that seeks to identify, compile, and review new technologies that show promise in education.  Below, I describe the emerging technologies that began to gain prominence in 2009.

  • Alternate reality games (ARGs).  This application intertwines real objects with puzzles and hints that are virtually hidden anywhere (e.g., stores, movies, Websites, or printed materials).  The ARGs are the devices used to gather clues.  These games facilitate creative problem solving using real-world scenarios and materials (EDUCAUSE, 2009a).
  • QR Codes.  These codes are bar codes that are two-dimensional.  QR codes feature both alphanumeric characters and a URL that links consumers directly to a Website that describes or gives information about a product.  Individuals could scan a QR code on a product with their mobile phone and gather a great deal of information on that product quickly (EDUCAUSE, 2009b).
  • Location Aware Applications.  Applications using location-aware technology can provide online content to individuals based on physical location.  These applications can also send an individual’s location to a third party, such as a friend or teacher.  Location-based information can enhance learning.  Scientific information, historical narratives, and interactive geographic content are examples of how educaotrs can use this tool (EDUCAUSE, 2009c).
  • Live question tool.  This Web-based application allows participants in a presentation to post questions for the lecturer.  As participants post questions, fellow participants can share remarks and vote on what questions they would like to see addressed.  This technology gives lecturers constructive feedback upon which they may choose to alter their presentation (EDUCAUSE, 2009d).
  • Personal Learning Environment.  A personal learning environment (PLE) is a scenario in which individuals direct their own learning through personalized tools, services, and communities.  A PLE is best understood in contrast to an LMS.  A PLE is “learner-centric,” while a LMS is “course-centric.” However, PLE and LMS are not necessarily exclusive of one another because a learner can choose to include several elements of a LMS in his or her PLE.  The notion of a PLE alters the role of resources and stems from the idea that information is ubiquitous.  In a PLE, teachers place the emphasis on access to and assessment of information in addition to metacognition (EDUCAUSE, 2009e).
  • VoiceThread.  VoiceThread allows individuals to aggregate media into one Web site, including media contributions from guests and users.  Initially, a creator places an artifact (e.g., graphic) on the site.  The ensuing discussion about this artifact allows users to comment on the artifact using a variety of media (e.g, video, audio, or text).  Then they can view comments in an interactive manner.  Voicethread provides teachers and students with an avenue for presenting visual media in an interactive manner (EDUCAUSE, 2009f).
  • Microblogging.  Microblogging is a term referring to a small quantity of digital content users place on the Internet, such as links, short videos, pictures, text, or other media.  Twitter is probably the most popular microblogging site currently used.  In education, students often use microblogging for backchannel communication during a live class; teachers can also send notifications and reminders to students using this application.   (EDUCAUSE, 2009g).
  • Telepresence.  This complex application of video technologies allows geographically separated participants to feel as if everyone involved in the presentation were in the same location.  High-definition (HD) cameras send signals to HD displays that are life size, and high-fidelity acoustics localize the sound to each image in order to simulate the effect of each participant’s voice emanating from that participant’s respective display (EDUCAUSE, 2009h).
  • Collaborative annotation.  This tool broadens the notion of social bookmarking by permitting participants to move beyond merely sharing bookmarks by allowing each member to share annotations of a web page.  Collaborative annotations allow users to add notes that explain their ideas on a Web resource or highlight specific areas on the Web page (EDUCAUSE, 2009i).
  • Google Wave.  In Google Wave, a user creates an online space termed as a “wave.” The wave is simply a running document that is conversational, and contributors can offer isolated messages within a wave, which are called “blips.” Google wave can house an entire conversation in one location.  E-mail has been in existence for 40 years and remains virtually unchanged, so this web-based application attempts to redefine electronic communication.  Google Wave seems well-suited for PLE because it offers a single location for collecting data from a variety of sources and allows for an array of formats (EDUCAUSE, 2009j).

EDUCAUSE Learning Initiative. (2009a, January). 7 things you should know about alternative reality games. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7045.pdf

EDUCAUSE Learning Initiative. (2009b, February). 7 things you should know about QR codes. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7046.pdf

EDUCAUSE Learning Initiative. (2009c, March). 7 things you should know about location aware applications. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7047.pdf

EDUCAUSE Learning Initiative. (2009d, April). 7 things you should know about live question tool. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7048.pdf

EDUCAUSE Learning Initiative. (2009e, May). 7 things you should know about personal learning environment. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7049.pdf

EDUCAUSE Learning Initiative. (2009f, June). 7 things you should know about VoiceThread. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7050.pdf

EDUCAUSE Learning Initiative. (2009g, July). 7 things you should know about microblogging. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7051.pdf

EDUCAUSE Learning Initiative. (2009h, September). 7 things you should know about telepresence. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7053.pdf

EDUCAUSE Learning Initiative. (2009i, October). 7 things you should know about collaborative annotation. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7054.pdf

EDUCAUSE Learning Initiative. (2009j, November). 7 things you should know about Google Wave. Retrieved from http://www.educause.edu/ir/library/pdf/ELI7055.pdf

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